ZEM

ZEM stands for Zone Experience Multiplier. This multiplier is used in modifying experience gains from mob deaths, along with other factors such as class and race, to indicate the final amount of experience gained for that particular character. Some zones give significantly higher experience, while others significantly lower the amount of experience. ZEMs were put in place to encourage players to adventure in other zones and to help avoid over-crowding.

The developers of Project 1999 have stated in the past that they will not release the current ZEM list, in the spirit of classic EQ, and as such, these values are entirely speculative are based on the original stock values set by EQEmu through past studious players, however some of these are not entirely accurate anymore due to updates changing these values, assuming stock values were not modified from the start.

Zem List By Continent
Values provided in the tables below are entirely speculative, and susceptible of changing or being inaccurate at any moment. It is recommended that the tables used are there as a guide, and not as a hard rule of what zones beat what other zones for experience. Other factors may be taken into consideration for zone experience gains besides these values such as the character's race and class, level differences of players, enemies, etc.

Note that this scale here is not immediately intuitive, a value of 75 is normal. Any values above that is a positive experience gain, and below that a negative experience gained comparatively. Meaning a zone value of 150 gives 100% more experience, whereas a zone value of 37 would be about 50% experience gained.